We measure and model the latency of different components in computer systems and its effect on user performance. Our research strengthens theoretical foundations and gives practical guidance for researchers, developers, and users.
Status: ongoing
Runtime: 2017 -
Participants: Raphael Wimmer, Florian Bockes, Andreas Schmid, Vitus Maierhöfer
Keywords: latency, prototype, USB, mouse, keyboard, joystick, gamepad, input device, input, output, display
Processing time is an inherent property of all computer systems. In human-computer interaction, this leads to latency between user input and system response. As there is no latency in the physical world, physical-digital applications should be designed with the goal of minimizing latency. In order to minimize the latency of a system, measuring it is a necessary first step to find bottlenecks within the processing pipeline.
The end-to-end latency between user input and system response comprises several partial latencies, for example the latencies of input and output devices, as well as processing times of the operating system and user space applications. As those partial latencies interfere with each other due to polling, scheduling, and other delays, we regard it as necessary to measure all of those partial latencies individually. To this end, we developed different methods for measuring such partial latencies.
If possible, we use cheap and off-the-shelf components for our measuring devices and release all source code and circuit diagrams to the public. This way, our measuring devices can be replicated by others to validate our results and measure the latencies of device we don't have access to.
Andreas Schmid will present a short paper on a new method for measuring end-to-end latency at the first Workshop on Esports and High Performance HCI, co-located with CHI'21. Further information on can be found on the project page. (more...)
We will present DispLagBox, a precise and easily replicable device for measuring display latency, as a short paper at Mensch und Computer 2020. (more...)
We presented our paper "On the Latency of USB-Connected Input Devices" at CHI 2019 in Glasgow. (more...)
We will present a poster and a workshop paper at CHI 2018. (more...)
This page serves as an overview of our research on latency. More detailed information on individual projects can be found on the corresponding project pages.
Florian Bockes, Raphael Wimmer, Andreas Schmid
CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Development of a tool for measuring latency of different USB devices (Tweet this with link)
Raphael Wimmer, Andreas Schmid, Florian Bockes
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19)
Summary of our current understanding of latency and our approach of measuring the latency of USB-connected devices. (Tweet this with link)
Patrick Stadler, Andreas Schmid, Raphael Wimmer
Proceedings of the Conference on Mensch und Computer 2020
Easily replicable device for measuring the reaction time of displays. (Tweet this with link)
Andreas Schmid, Raphael Wimmer
Workshop on Esports and High Performance HCI 2021
Measuring device for end-to-end latency based on cheap off-the-shelf components. (Tweet this with link)
Andreas Schmid, Raphael Wimmer
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
We implemented and evaluated a new method for measuring the latency added by different graphics frameworks and toolkits on X11-based systems. (Tweet this with link)
Andreas Schmid will present a short paper on a new method for measuring end-to-end latency at the first Workshop on Esports and High Performance HCI, co-located with CHI'21. Further information on can be found on the project page. (more...)
We will present DispLagBox, a precise and easily replicable device for measuring display latency, as a short paper at Mensch und Computer 2020. (more...)
We presented our paper "On the Latency of USB-Connected Input Devices" at CHI 2019 in Glasgow. (more...)
We will present a poster and a workshop paper at CHI 2018. (more...)